So, I earned about 20,000 credits in oooh, quite a few hours of simply trading from one station to another. Got the hang of docking and hyperdrive/supercruise pretty quickly thanks to the hours of Alpha videos I have watched prior to the Premium Beta. Bought some new lasers with my profits, and then immediately lost my ship to the first pirate I tried to kill… no biggie, just a 2,500 credit hit to replace the ship. Mostly a bug free few hours, with just some problems coming out of supercruise, and only needed to kill the game through the task manager twice.
No real changes from Alpha 4 that I could see, so I won’t be rushing to make a video just yet.
Overall, it was a smooth and slick experience, and the graphics are much more impressive in game than after YouTube has compressed them. Frame rate in and around the station is low, but this is a know issue and is caused by Frontier not optimizing the graphics for the space-stations yet.
It’s great to finally have access to the wonderful world of Elite: Dangerous!
Here’s Newsletter #25, heralding the beginning of Premium Beta.
A short post on the Frontier Forums, by Dante80, woke me up to just how rich a vein of space-sim games we have coming over the horizon. Aside from Elite: Dangerous (ED), which I clearly love, and the much vaunted and eagerly-awaited Space Citizen, there are at least 5 other great prospects to engage sci-fi, space-sim, and gaming fans.
I thought I’d take a quick spin through the 6 mentioned by Dante80, giving a brief summary of each, and some links for those who might wish to research further. It’s been great fun following these fruitful leads, and I feel I’m likely to add more detail to this post, or write more detailed posts on each title, as I learn more about each. I would like to represent each game accurately and fairly, so if you think I’ve missed something, or made errors, please let me know and I’ll edit as appropriate.
I’ve been using my new joystick (a MadCatz F.L.Y. 5) for about a week now, though not as much as I would have liked to due to other trivial things, like work, getting in the way. Last night, I also added VoiceAttack to my Elite experience.
Result = Overall, and in combination, these 2 products have provided a distinct improvement in control.
I thought I’d provide a short review of each.
Video: Elite Dangerous: Progress diary #12
It’s the end of the Alpha phase, (well, in 9 days), and here is the latest progress diary to accompany this moment of transition into the (Premium) Beta phase.
Video: Alpha 1.1 – The basics, by Viajoviejero
EDIT: Although we have now moved on from the Alpha stage, this video contains plenty of information that remains relevant today.
Viajoviejero uses the single-player combat scenarios, [which are noticeably more difficult in the Premium Beta release], as an environment in which to explain the basic controls and interfaces of an Elite: Dangerous ship.
He takes us slowly and clearly through each UI, and most aspects of the HUD, whilst also demonstrating the basics of flight and dog-fighting. Whilst he only uses a Sidewinder, (the basic newbie ship), the controls and UI’s are almost exactly the same on all ships.
This is a great place to start for those who have never played any similar game, or are feeling a bit overwhelmed by the amount of information and options the game presents. Viejoviajero’s delivery is so relaxed and helpful, that you will soon find yourself able to swoop majestically through the Elite: Dangerous galaxy.
Video: Alpha 4 – 3 new ships by Brumster100
A first look at the 3 new ships available in the Alpha 4 release.
As well as the previously available Sidewinder and Cobra, 3 more ships have been added to the market; the Eagle, Lakon Type 9, and Anaconda. In this video, Brumster100 takes us on a quick tour and test-drive of each.
- 01:00 Eagle
- 04:05 Lakon Type 9
- 08:55 Anaconda
Video: Alpha 4: Galaxy map by Alden Padron
“My God, it’s full of stars!”
Arthur C. Clarke, 2001, A Space Odyssey
I was waiting for someone to post a video that delved a little deeper into the Milky Way, using the galaxy map recently released in the Alpha 4, and Alden Padron kindly obliged.
I could attempt to describe both the awesome beauty, and the somewhat overwhelming potential revealed by this map, but really it’s best to just watch the video. Then, gently remind ourselves that all the stars and other celestial bodies are going to be as realistically represented as possible. This includes planetary rings that are composed of rocks, binary star pairs that share a common ‘atmosphere’, and so much more.