Image: The Spoils of Mining
So, I did some mining. Pretty straightforward: Bought Hauler (not essential, but more cargo space than sidewinder), mining laser and 2 hopper refinery unit. Flew to asteroid belt in Styx, got up close and personal to some asteroids and blasted chunks off with laser. Cargo scooped the chunks, then decided which parts of refined products to keep in which hopper (or vent if unwanted). It took me about an hour to get 1 unit of each of indite, gallite, silver and palladium. Total sale value at Aulin of about 30k credits (approximately).
[EDIT: 3.02 now released (30/10/14) so some, or all, of the bugs reported below may now have been fixed. I will report further on this, when I have more information.]
- Normal need for new launcher install (follow instructions on current launcher)
- Update went smoothly and took about an hour to download for me.
- Old ship (Viper) was sold, but I was credited back the sale cost.
- Started in Sidewinder at orbital outpost in Eranin system.
Bugs (that I know of, so far):
- Intermittent loss of thruster button functionality, (also widely reported on forums).
- Stuttering and frame-rate drops around planets in supercruise.
- Frequent crashes to desktop today in open-play in Styx system, (but problem went away in solo mode).
- Unwarranted fines (possibly associated with taking missions, but not happened to me on the one courier mission I did.)
- Changing field of view crops UI’s in station.
- Other players seen in supercruise seem to jump around a lot (lag?).
- It’s looking good: Station UI now appears to be a ‘real’ hologram that moves with head-look.
- 2 interdictions by the Feds on one supercruise trip in Styx (= too much?).
- Courier missions seem much more limited for a new pilot in a sidewinder, (perhaps related to reputation now?).
- Explorable area of space is now much larger, but not yet explored by me.
- Mining works, and seems a pretty chilled occupation, (but getting hunted may well be an occupational hazard).
I expect a 3.01 version is just around the corner, especially with the number of reports of controller binding issues, and some possible stability issues in open-play (but maybe that’s just me).
nVidia cards: My card driver actually stated it was optimized for E:D on the update page, and seems to be running quite cool (there were some recent problems with some nVidia cards working very hard in Beta 2).
Overall impressions: Looking good, but the game is getting so complex and large now that it will probably be some days or even weeks before I feel I have a more objective assessment. Of course, work is seriously getting in the way of my E:D time, but hopefully I can play (er, I mean ‘test’) some more this weekend.
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