Video: Elite: Dangerous – The Orbis Starport
Premium Beta 2.0 was launched today, accompanied by an official trailer featuring the new Orbis starport and guest-starring the new Hauler.
(If you’re too young to get the Blue Danube music reference, then check out this clip of 2001: A Space Odyssey, made in 1968, and directed by Kubrik… then go get a good version of the full film, with a better frame rate!)
The Orbis starport is, indeed, impressive! I don’t think I saw any building rendered in 3-D beneath the glass roof of the ring, however, as in the video above. I will have to check this later, in-game.
3 more star systems are now available to visit, including 2 new stations. There are quite a few new items on sale in the new stations. Supercruise seems quicker and more responsive. The HUD improvements, seen in the E3 demo video, are included.
After only an hour or so of exploration, it seems that there have been significant improvements to graphical performance in some areas, particularly within space stations, and entering and exiting supercruise and hyperspace. The AMD graphic card bug, (that left a square of texture un-rendered on planets), appears to have been resolved too. The station still ‘jumps’ to a different rotation at times, and I did occasionally notice juddery movements of my ship and other ships within stations. FPS is still very low (for me; about 12 fps), in asteroid belts.
There have been a few tasteful improvements to the sound effects, including, I am very happy to say, replacing the “flight assist on/off” announcement with a tasteful bleep.
Many bug fixes have been announced, though I will reserve my assessment on these for the time-being. [Here is the, more detailed, change log, including new features.]
This weekend, I hope to provide a more thorough analysis, probably involving a video.
NOTE: If you are getting a CTD (crash to desktop) after installing the new client, when clicking ‘play’ on the launcher, there is a fix on the Frontier Forums that worked for me (and most others who had this problem, it seems).