Image: The Spoils of Mining
So, I did some mining. Pretty straightforward: Bought Hauler (not essential, but more cargo space than sidewinder), mining laser and 2 hopper refinery unit. Flew to asteroid belt in Styx, got up close and personal to some asteroids and blasted chunks off with laser. Cargo scooped the chunks, then decided which parts of refined products to keep in which hopper (or vent if unwanted). It took me about an hour to get 1 unit of each of indite, gallite, silver and palladium. Total sale value at Aulin of about 30k credits (approximately).
[EDIT: 3.02 now released (30/10/14) so some, or all, of the bugs reported below may now have been fixed. I will report further on this, when I have more information.]
Frontier have just announced a lot of new features for the Beta 3 release, in Newsletter #46. There’s also a couple of big hints. The new features and content now include:
- 2,406 visitable star systems
- Interdiction mechanics
- At least 2 new ships: An Imperial ship (‘Hunter’, or ‘Fighter?) and a ‘Dropship’ (could be a working title)
- Possibly/probably the first passenger ship: The Orca
- Multiple ship ownership
- Fuel scooping [not quite confirmed, but heavy hints given]
This gives lots of new game-play options, and a much bigger volume of space to play in; “a volume of 868,744 cubic light years, containing 2,406 star systems, including 4,181 stars and 24,918 planets,” to be precise. There will also be “… three class five gas giants – super hot planets with clouds of metallic vapour in their atmospheres,” which makes me think that fuel-scooping is going to be enabled for this class of planet too. The ‘interdiction tether’ will give bounty hunters and pirates a useful new toy, especially when allied with the cargo-hatch disruptor; (already in Beta 2, though I’ve not used it yet). The quote I love the most, however, has to be;
“Beta 3’s 2,406 star systems mean it is huge, about five times bigger than Beta 2. Yet it represents only a little over half a millionth of one per cent of the full game to be launched later this year!”
The new Imperial ship, and the Orca passenger ship, can be seen in the title image (above). Here’s a shot of the new ‘Dropship’:
Exciting times, indeed!
A quick post to share 2 bug workarounds to help you get more fun from the Beta 2.05 release…
1. Unable to downgrade ship (‘Server request denied’ message): There seems to be some bad math/logic in the code, and/or bad ordering of transactions (the code tries to buy the new ship before selling the old). Workaround: Make sure you have more than the value of the credit you should receive (the negative value on the cheaper ship you wish to buy) before you try to downgrade. If you can get this cash by selling off modules, this might do the trick (though you may run into problems with the loadout not being accepted). The simplest solution is just to run some courier missions, or raise the cash somehow, then return to the starport to make the ship downgrade. You will receive the credit refund, as well as keep the money in your credit account, when the transaction completes.
2. System Authority Vessels (the police) keep going after you, even when you shoot at a known ‘wanted’ pilot (i.e. you have targeted the ship and waited for ‘Wanted’ to appear on your HUD): This is extremely weird, but it seems related to using (or having fitted) pulse lasers. I am not sure if it is only the basic (loaned) lasers you start out with on every ship, but when I switched these to beam lasers on my Viper, this problem went away. I didn’t think of this myself, it was Captain Kremmen’s advice in this thread that set me on the true path.
P.S: The cartographics market seems to be up and running again, for all of you explorers thwarted by the recent server-side cartographic glitch.
[Background of title image is a dual-monitor screenshot: “Dahan 3 1” – by Cmdr Erik Marcaigh. His work is featured in this post.]
Video: Beta 2 Review – amazing space game gets better – by Squadb
So, I tried to make a review video, I really did, but my Shadowplay software (also Beta) kept dropping audio. Plenty of other people have already made good reviews, so why reinvent the wheel?
As well as the video above, I have also linked the Infamous Scott Manley’s Elite: Dangerous Beta 2 – More of everything video, and a rather nice video by Metroncube; ED Beta 2.03 – Beautiful ice-rings & some combat.
There’s plenty more out there, since so many more people have now discovered Elite: Dangerous. Not sure if I’ll ever finish my review video, but if not, I’ll certainly write a post about it soon, ‘cos I’m loving the new Beta!
This is the big one; the one we’ve all been waiting for! Newsletter #41 has announced the launch date for Beta 2. Oh yeah!
Planned new features:
- Implementation of pilot rankings
- Implementation of pilot ratings
- 500 systems, in a volume of space with a diameter of over 200 light years
- Star system maps (for known systems, and explored areas)
- Improved planetary body procedural generation
- New ship: the Asp Explorer
- Wider variety of ship modules
- Improved information on ship modules
- Outposts and the Occellus starport
- Extended visibility of other ships in supercruise
- Module for tracking other ships using hyperdrive or supercruise
- Non-lethal cargo-hatch disruptor module
- Graphical improvements, including different planetary ring compositions and dust motes
- More music
It’s unclear, at the moment, whether exploration as a credit-earning occupation will be implemented. [Update: 01/10/14: Beta 2 released with exploration scanning and payment mechanics to reward those intrepid pilots who venture far from inhabited space.] This release is promising an enormous stride forward in terms of both game-play and the simply wondrous experience of piloting a ship in Elite: Dangerous.
Wow! Just wow! That’s an awful lot of awesomeness, just 11 days away!
Here’s a little more of the background work I’ve been doing in preparing a big post on the ED galaxy.
This is a follow up to the Star types & distributions chart I posted a fortnight ago, and looks a little closer at the ED galaxy dimensions, volume and star densities.
Eventually, I would like to set these pieces in a discussion of the state of current knowledge of our Milky Way galaxy and the apparent model(s) used in the ED galaxy, along with a few tentative conclusions on how these findings might affect some aspects of game-play.
Newlsetter #38 brought us news of a new starport type, the Ocellus, a peek at ship weathering effects, and details of planned developments for the missions system. It seems fairly safe to assume that most, if not all, of these features are due for Beta 2, though when this will be released remains unknown.
Newsletter #39 is notable mainly for a nice, but still somewhat vague, summary of the potential for exploration.
I’ve been a bit busy with work recently, so blogging has definitely taken a back seat, but I think I’ll post some more of the work I have done towards my investigation of the ED galaxy soon. I hope to put all this work together in a big post (including the Star types & distributions chart I posted a fortnight ago).